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fable

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Developers say that the subscription limit for Fable 5.2 is about one-fifth of Opus

Renowned developer and T3 Code founder Theo discovered that although Anthropic's newly released Fable 5.2 is more powerful, the API equivalent usage available to subscription users is significantly lower. Theo has been tracking the actual request data of Claude Code for a long time. According to his estimates, for the same monthly subscription fee of $200 for Claude Ultra, using Opus 5.5 would yield an API usage equivalent to about $15,000 per month; switching to Fable 5.2 would only provide about $3,000, a difference of nearly 5 times.Anthropic stipulates that Ultra users can use a maximum of 50% of their total quota for Fable each week. Even if the entire quota is not used, as long as Fable reaches its limit, users must switch to other models or pay extra to continue using it. Theo estimates that if Opus 5.5 is used fully in a week, approximately 1,200 interaction rounds and 230 task sessions can be completed. If the Fable quota is exhausted first and then switched to Opus, the total number of interaction rounds would drop to about 900, although the number of completed task sessions might be slightly higher since Fable can sometimes complete tasks in one go without repeated communication.The API unit price of Fable 5.2 has decreased by 20% compared to the previous generation, with input and output tokens costing $8 and $40 per million, respectively, but it is still twice that of Opus 5.5. Anthropic reminds users that Fable will consume subscription quotas faster than other Claude models. Currently, Anthropic is offering eligible subscription users 1 to 3 opportunities to reset their Fable quota, with the number of resets depending on the subscription duration. Each reset can return the Fable quota consumed in the current week, allowing users to continue using it without waiting until the next week.

first_img Anthropic released Claude Fable 5.2 and Mythos 5.2, with high actual generation costs

Anthropic released Claude Fable 5.2 and the restricted version Mythos 5.2 on Monday, stating that the new model can transform a small number of instructions into runnable software, design physical objects, and address research questions that previously required a professional team. The official announcement claims that its output speed has improved by up to 30% compared to the previous generation, with Fable 5.2 scoring 49.1% in the internal FrontierCode 2 evaluation, higher than Fable 5.1's 32.4%. Both share the same underlying model, with Fable having stricter protections against dangerous biological and cybersecurity requests, while Mythos is only open to certified institutions in relevant fields.In terms of pricing, the standard API price is $8 per million input tokens and $40 per million output tokens, lower than the previous generation's $10 and $50; an optional fast mode can increase output speed by up to 2.5 times, but the rates double to $16 and $80. In comparison, Kimi 3.1 Pro is priced at $2 and $10, while the latest DeepSeek model is $0.6 and $1.98 during off-peak hours.AI blogger Matthew Berman's tests show that Fable 5.2 can generate playable games and a browser version of Excel. One level styled after "Gears of War" took 43 hours and 48 minutes to complete, consuming 8.63 billion tokens, with an estimated cost of $14,710 based on developer pay-per-use estimates; the Excel clone is estimated at about $11,700, and a "Fall Guys" style game ran for 71 hours, consuming over 9 billion tokens, approximately $13,000. Anthropic provides one week of Fable access for Pro users and standard Team seats, capped at half of the weekly quota, with promotional access for Pro users ending on November 16.

The new model from Zhipu has been reported to have up to 3.5 trillion parameters, expected to reach Claude Fable level

According to Beating AI's news, a summary of an expert interview circulating in the investment community states that the next-generation foundational model of the artificial intelligence company Zhipu is not the previously rumored 1.6 trillion parameters, but rather between 2.5 trillion and 3.5 trillion parameters. The GLM-5.3 released by Zhipu in August this year still uses the previous generation foundational model, with a total of approximately 744 billion parameters; if the information is true, the new foundational model's scale is about 3.4 to 4.7 times that of the current one.The summary also states that the training has not gone smoothly, as Zhipu adopted a more aggressive model architecture, and during the pre-training period, there was a time when the loss did not decrease, meaning that computational power was continuously invested but training metrics could not continue to improve. The interviewee believes that the problem should have been resolved recently, and training is expected to be completed soon, predicting that the new model can reach flagship levels comparable to Claude Fable.The summary further mentions that the new model has taken inference speed and cost as hard constraints from the architectural design stage, with the goal of being able to provide services on a large scale from the first day of release. At the same time, multiple cloud vendors are negotiating revenue sharing to address the issue of large models being produced but not being able to supply.

Anthropic's flagship model is facing a downturn, with only 11% of corporate spending directed towards Fable5

On August 24, according to the Financial Times, Anthropic's U.S. corporate clients are reducing their use of its most powerful model, Fable5, opting instead for lower-priced alternative models, raising concerns about its high-investment business model. Anthropic is currently preparing for an IPO, with the market expecting its valuation to reach $2 trillion or more, potentially listing as early as September.Data from Ramp on spending by 70,000 companies shows that two months after the release of Fable5, corporate spending on this model accounted for only about 11% of Anthropic's total tool spending, and has recently stabilized. Analysts believe the main reason is that Fable5 is expensive, while older models can meet the needs of most companies; the Opus5 launched at the end of July is smaller and cheaper, with corporate spending already exceeding that of Fable5. Fable5 was withdrawn shortly after its release in early June due to intervention by the Trump administration on national security grounds, and was allowed to go back online on July 1, but demand and adoption rates remain lower than those of previous cutting-edge models.Anthropic's annualized revenue reached $65 billion last month, up from $47 billion in May, growing nearly sevenfold since the beginning of the year; the company achieved adjusted operating profit for the first time in the second quarter and has 6,000 clients with annual spending exceeding $100,000. Companies are controlling AI spending by choosing models with better cost-performance ratios, while OpenAI has seen a rebound, with annualized revenue growing 35% this quarter after the release of GPT5.6, exceeding $40 billion. The market is shifting from "chasing the strongest model" to placing greater emphasis on a comprehensive balance of model capability, price, and actual ROI.

Analysis: Anthropic refuses to fix the Fable jailbreak vulnerability, leading the U.S. government to implement export controls

David Sacks, the head of AI and crypto affairs at the White House, stated that although the commercial version of the Mythos series model Fable released by Anthropic this week includes safety barriers, once those barriers are bypassed, users will be able to access Mythos's advanced cyber attack capabilities. Sacks pointed out that Anthropic had previously described Mythos as a "cyber weapon" that requires regulation, so fixing the related vulnerabilities should have been its responsibility.Sacks mentioned that a partner trusted by both Anthropic and the U.S. government discovered a jailbreak method to bypass the safety barriers while testing Fable. The U.S. government subsequently requested Anthropic CEO Dario Amodei to fix the vulnerabilities or take the model offline, but this request was refused. Anthropic stated in a declaration that the vulnerability is "not serious," a claim that contradicts the judgment of the U.S. government and relevant partners.Sacks stated that Anthropic has always emphasized that safety should be prioritized, but this time it prioritized maintaining consumer-grade model services. In response, the U.S. government reluctantly imposed export control measures on Anthropic and hopes that Anthropic will resolve the safety issues as soon as possible to lift the related restrictions and restore the full release of Fable.Sacks also denied that this action is related to previous disputes between the U.S. Department of Defense and Anthropic, stating that the government recognizes Anthropic's technological capabilities and believes that the current issues can be resolved relatively easily, with the initiative currently in Anthropic's hands.
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