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hot_img Tencent's Q2 revenue reached 204.79 billion yuan, an 11% year-on-year increase, with capital expenditure of 52.78 billion yuan exceeding expectations, and rapid growth in WorkBuddy users

Tencent Holdings released its Q2 2026 financial report, with revenue of 204.79 billion yuan, a year-on-year increase of 11%, slightly exceeding market expectations; Non-IFRS net profit was 68.4 billion yuan, a year-on-year increase of 9%; profit attributable to equity holders of the company was 56.022 billion yuan, a year-on-year increase of 0.7%. Capital expenditure was 52.78 billion yuan, a year-on-year increase of 176%, far exceeding the market expectation of 32.14 billion yuan, mainly used for AI infrastructure investment. The free cash flow for the quarter was negative 13.8 billion yuan; excluding prepayments for AI computing power purchases, free cash flow was 37.6 billion yuan.In terms of business, value-added services revenue was 98.4 billion yuan, a year-on-year increase of 8%, with domestic game revenue at 47.3 billion yuan, a year-on-year increase of 17%, significantly contributed by "Delta Action," "Valorant," and "Lock Kingdom: World"; international market game revenue was 18.6 billion yuan, down 0.8% year-on-year due to exchange rate effects, but up 4% year-on-year when calculated at constant exchange rates. Marketing services revenue was 43.6 billion yuan, a year-on-year increase of 22%, making it the fastest-growing segment; financial technology and enterprise services revenue was 60.3 billion yuan, a year-on-year increase of 9%.Regarding AI products, the report specifically mentioned that WorkBuddy achieved rapid user growth and a healthy user retention rate, with strong user willingness to pay. Its market-leading position is attributed to its strong harness engineering capabilities, a rich selection of models, and an industry-leading skill library. The official version of Hy3 saw a more than 68-fold increase in usage in the week following its launch compared to the previous generation, consistently ranking among the top three globally in terms of OpenRouter token consumption, with plans for a larger parameter scale Hy4 to be released soon. The AI agent Xiaowei within WeChat has initiated a small-scale gray testing. Excluding the contribution from new AI products, Non-IFRS operating profit increased by 19% year-on-year to 86.1 billion yuan. By the end of the quarter, the company's net cash decreased from 146.9 billion yuan at the end of March to 58.2 billion yuan.

hot_img WorkBuddy has been online for three months with a DAU exceeding 13 million, and Tencent's office agent is accelerating commercialization

According to a report by Z Finance, Tencent's AI-native desktop intelligent agent platform WorkBuddy entered public beta on March 9, achieving a monthly active user count of 20 million across all platforms within 3 months, with daily active users surpassing 13 million, including over 2 million daily active users on the PC side, and a DAU/MAU ratio stabilizing between 65%-75%. The product is led by Liu Yi, Vice President of Tencent Cloud, with a core team of about one hundred people, classified internally as one of the highest priority AI projects. The team claims they are currently only "temporarily ahead by half a position."WorkBuddy is derived from Tencent's previously launched AI programming assistant CodeBuddy, which has already covered about 12,000 engineers within Tencent. The product completed prototype development on January 17, and after the public beta in March, it has undergone a total of 43 iterations, gradually integrating capabilities related to QClaw developed by the Tencent PC Manager team based on an open-source framework. The product adopts a multi-model access strategy, with the underlying self-developed Harness engine for unified scheduling.In terms of commercialization, at the end of April, Tencent Cloud adjusted its pricing: the SaaS enterprise version was raised from 78 yuan/person/month to 198 yuan, and the private cloud enterprise version was raised from 158 yuan to 316 yuan. Market information indicates that it has acquired thousands of enterprise clients and over one hundred thousand paid seats, with an estimated annual revenue of about 300 million yuan. Third-party evaluations show that the product scored an average of 2.31/4 points on 70 questions (Word category 2.85 points, Design category 1.45 points), indicating that it is still some distance from producing stable results without manual modifications.
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