BTC $62,748.85 -1.49%
ETH $1,872.31 -0.80%
BNB $607.16 -0.67%
XRP $1.00 -0.93%
SOL $75.48 -0.76%
TRX $0.3332 -0.32%
DOGE $0.0694 -1.39%
ADA $0.1820 -1.85%
BCH $205.01 -4.58%
LINK $8.81 +1.17%
HYPE $56.45 -1.95%
AAVE $86.99 -2.29%
SUI $0.6778 -1.75%
XLM $0.1585 -1.35%
ZEC $487.67 -1.88%
BTC $62,748.85 -1.49%
ETH $1,872.31 -0.80%
BNB $607.16 -0.67%
XRP $1.00 -0.93%
SOL $75.48 -0.76%
TRX $0.3332 -0.32%
DOGE $0.0694 -1.39%
ADA $0.1820 -1.85%
BCH $205.01 -4.58%
LINK $8.81 +1.17%
HYPE $56.45 -1.95%
AAVE $86.99 -2.29%
SUI $0.6778 -1.75%
XLM $0.1585 -1.35%
ZEC $487.67 -1.88%

cent

All
Article
Flash

hot_img Tencent's Q2 revenue reached 204.79 billion yuan, an 11% year-on-year increase, with capital expenditure of 52.78 billion yuan exceeding expectations, and rapid growth in WorkBuddy users

Tencent Holdings released its Q2 2026 financial report, with revenue of 204.79 billion yuan, a year-on-year increase of 11%, slightly exceeding market expectations; Non-IFRS net profit was 68.4 billion yuan, a year-on-year increase of 9%; profit attributable to equity holders of the company was 56.022 billion yuan, a year-on-year increase of 0.7%. Capital expenditure was 52.78 billion yuan, a year-on-year increase of 176%, far exceeding the market expectation of 32.14 billion yuan, mainly used for AI infrastructure investment. The free cash flow for the quarter was negative 13.8 billion yuan; excluding prepayments for AI computing power purchases, free cash flow was 37.6 billion yuan.In terms of business, value-added services revenue was 98.4 billion yuan, a year-on-year increase of 8%, with domestic game revenue at 47.3 billion yuan, a year-on-year increase of 17%, significantly contributed by "Delta Action," "Valorant," and "Lock Kingdom: World"; international market game revenue was 18.6 billion yuan, down 0.8% year-on-year due to exchange rate effects, but up 4% year-on-year when calculated at constant exchange rates. Marketing services revenue was 43.6 billion yuan, a year-on-year increase of 22%, making it the fastest-growing segment; financial technology and enterprise services revenue was 60.3 billion yuan, a year-on-year increase of 9%.Regarding AI products, the report specifically mentioned that WorkBuddy achieved rapid user growth and a healthy user retention rate, with strong user willingness to pay. Its market-leading position is attributed to its strong harness engineering capabilities, a rich selection of models, and an industry-leading skill library. The official version of Hy3 saw a more than 68-fold increase in usage in the week following its launch compared to the previous generation, consistently ranking among the top three globally in terms of OpenRouter token consumption, with plans for a larger parameter scale Hy4 to be released soon. The AI agent Xiaowei within WeChat has initiated a small-scale gray testing. Excluding the contribution from new AI products, Non-IFRS operating profit increased by 19% year-on-year to 86.1 billion yuan. By the end of the quarter, the company's net cash decreased from 146.9 billion yuan at the end of March to 58.2 billion yuan.

ENS DAO officially established a foundation through a proposal to strengthen the governance of the decentralized domain name ecosystem

ENS DAO has voted to approve the proposal "Next Era of ENS DAO" and completed on-chain execution, officially establishing the ENS Foundation to promote the ENS ecosystem into a new governance phase.According to the proposal, the ENS Foundation will become a fully operational organization, equipped with a full-time executive director, a professional team, and a board of directors consisting of 5 members, responsible for undertaking institutional work related to ENS in areas such as law, policy, standard-setting, and brand protection.ENS stated that over the past nearly ten years, ENS has developed into an important infrastructure within the Ethereum ecosystem, with millions of registered domain names, and has been integrated by numerous wallets, applications, and Layer 2 networks. However, the DAO itself lacks legal entity status, making it unable to effectively participate in the governance of the internet naming system, sign institutional cooperation agreements, hire full-time employees, maintain trademark rights, or engage in regulatory discussions. The establishment of the ENS Foundation aims to fill this gap. In the future, the foundation will be responsible for:Representing ENS in internet standard organizations such as ICANN, IETF, and W3C, promoting the recognition and management of the ".ens" top-level domain (TLD);Participating in policy discussions as a legal entity, communicating with regulatory agencies and government departments;Holding and protecting ENS trademarks and intellectual property, combating phishing and impersonation;Hiring full-time employees responsible for ecosystem operations, funding programs, and fund management;Becoming a formal cooperation entity between traditional institutions such as registrars and standard organizations and the ENS ecosystem.
app_icon
ChainCatcher Building the Web3 world with innovations.